They can be used effectively to snipe crucial buildings such as Pylons or Spawning Pools to control an opponent's build in the early game. Their ability to travel up and down cliffs is very powerful against melee units and for escaping and entering bases. They are commonly used as a hit and run harassment unit due to their high mobility, strength against light units such as Probes or Drones and powerful attack against buildings. They are a low tier unit, requiring only a Tech Lab connected to a Barracks. This could be based on the scrapped Campaign version of Stabilizer Med-packs.The Reaper is a lightly-armored unit that does strong damage against light units and is capable of traveling up and down cliffs. Raynor's Mastery allows Medics to heal other units that are near their target.There are five achievements in total, one for each category, and a meta-achievement for having all of those five unlocked. Purchasing all the upgrades in a certain category grants an achievement related to that category.If the player has chosen to complete " Ghost of a Chance" and recruit ghosts, if the ghost crate is zoomed in on and the player waits, Nova Terra will eventually briefly appear and decloak on the crates.If the player waits long enough, the tauren outhouse can sometimes be seen flying around in space.All available upgrades cost a total of 3,305,000 credits, plus 210,000 credits to fully upgrade ghosts or 225,000 to fully upgrade spectres, depending on which unit the player acquired. Throughout the campaign, the player can earn a total of 2,280,000 credits, if all optional objectives are completed including research objectives.Turbo Charged Engines - Movement speed +40%.Napalm Fuel Tanks - +1 damage/sec for 3 seconds.Stabilizer Med-packs: Medics heal an area around their target.Viral Plasma - Damage +2, duration 4 seconds.Distortion Sensors: $25,000 - Perdition turret gains detection.Turret Devastator Missiles: Missile Turret gains an alternate attack with range 8 that deals 50 damage.Terran Building Modular Construction: $45,000 - Reduces building costs by 10%.SCV Fusion Welder: $35,000 - Reduces repair costs by 25%.Micro-fusion Reactors: $60,000 - Reduces SCV cost (-15 Minerals).The following upgrades were originally planned and cut from the game: Some upgrades and buildings were also moved between the Armory and the Lab the perdition turret and shrike turret were two such upgrades. Some upgrades functioned differently than in the final product, while several also had their names changed. Numerous upgrades for units were cut from the final game. The armory originally had a different design. Upgrades are automatically applied to units, and their mercenary counterparts, during missions for no additional cost. Upgrades for unlocked units are bought with credits at the console.
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